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HOME OF THE BRAIN - PHILOSOPHERS' HOUSES
1989
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1991
video
HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display
Fulldome UK
2011
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2012
Event: Fulldome UKInstitution: Think Tank Science MuseumComment:
Digital Secrets - Think Tank
2000
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2000
Event: Digital Secrets - Think TankInstitution: Computing Commons GalleryComment:
Julie Hayward, Ruth Schnell: Strategische Komplemente VIII
2019
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2019
Event: Julie Hayward, Ruth Schnell: Strategische Komplemente VIIIInstitution: TANK.3040.ATComment:
Julie Hayward, Ruth Schnell: Strategische Komplemente VIII
2019
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2019
Event: Julie Hayward, Ruth Schnell: Strategische Komplemente VIIIInstitution: TANK.3040.ATComment:
LAB 3: MARS - Media Arts ReSearch
1995
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2012
MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
Augmented Fish Reality
2004
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2004
video
Augmented Fish Reality is an in process interactive installation of rolling robotic fish-bowl sculptures designed to explore interspecies and transpecies communication. These could best be termed as biocybernetic sculptures that allow Siamese
TeamWorkStation
1990
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1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
musicbox
1998
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1999
The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
curlybot
1998
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1999
curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking
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