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  • Bad Reception displays an ever changing stream of news related imagery which juxtaposition causes a fluctuating degree of interference. It was originally created for the Terror show at wooloo.org in 2004.
  • Tower
    Tower is an interactive literary art work where the computer listens to and anticipates what is to be said by those interacting with it. A self-learning system, as the inter-actor speaks the computer displays the next words, in the order of
  • In a public exhibition space (Art Basel Unlimited), von Bismarck spent a week on a paraboloid-shaped cement disc, which rotated around its own axis at a speed of fifteen revolutions per minute. He slept, ate, read, and talked on the telephone while
  • The "Tropospheric Laboratory" allows insights into cloud cores and other matter of the apogee. The installation narrates the synthesis of clouds and shows varying conditions and combinations of art and science in the absence of weight. The
  • This project was a conceptual plan made as a contribution to the exhibition Seamless Media. It describes a networked installation that develops the technological and aesthetic strategies first explored in Televirtual Chit Chat (1993) and
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
  • Conversations offers viewers an immersive, multimodal, interactive narrative experience exploring the events leading up to the escape, recapture, trial and hanging of Ronald Ryan at Pentridge Prison, Melbourne, in 1967; Ryan was the last person
  • Conversations@the Studio presents a natural navigation of a real-world situation—a contemporary glass craftsman’s studio. By displaying a 360-degree global video recording, made on location at the glass blowing studio, it provides the tele-present
  • PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a
  • The WILD Panoramic Navigator is a novel, interactive augmented-reality multimedia information terminal derived from the original Panoramic Navigator (1997). It provides a means for the general public to intuitively and interactively orient