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Cylinder & Bots
2019
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2019
Within their artistic work Giulia Bowinkel (*1983) and Friedemann Banz (*1980) explore the human perception of the digitally augmented real world. Within their generated scenarios, the computer functions both as tool and topic. The solo exhibition
Artistic Gesture: Expression, Communication, Participation
2001
Kluszczyński, Ryszard W.. Artistic Gesture: Expression, Communication, Participation In Mirosław Rogala: Gestures of Freedom, edited by Ryszard W. KluszczyńskiKraków: Laznia Centre for Contemporary Art, 2001.
Control and Freedom: Power and Paranoia in the Age of Fiber Optics
2006
Kyong Chun, Wendy Hui. Control and Freedom: Power and Paranoia in the Age of Fiber Optics. Cambridge: MIT Press, 2006.
Featured Artist Banz&Bowinkel
04/2020
.. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
World Stage: United Kingdom
2020
All the world's a stage, And all the men and women merely players -- Shakespeare. World Stage, uses digital representations of global species of butterflies to animate the powerful iconography of worldwide flags. In a year when national, political
LAB 1: ART+COM
1987
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1987
ART + COM—An Interdisciplinary Media Lab in West-Berlin (1987–1992) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in their home. It was a rather futuristic goal to explore the computer as a tool and
Freefall, Arts Council England international artists fellowships 2001-2003
2004
Boredomresearch. Freefall, Arts Council England international artists fellowships 2001-2003. : Arts Council England, 2004.
Sally Sheinman
I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
Ana Peraica
independent scholar and freelance curator
Fruit Machine
1991
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1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
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