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  • Event: Sommerer, Christa, Mignonneau, Laurent, "Nano-Scape", Lecture at Art in the Age of Nanotechnology Symposium, Curtin Gallery, Perth (Australia), 07.02.2010Institution: John Curtin GalleryComment:
  • Beyond Manzanar is an interactive 3D virtual reality environment, a metaphorical landscape that explores political scapegoating of ethnic populations in times of crisis. The historic experiences of Japanese Americans in World War II and the more
  • Schwab, Gabriel. Cosmographical Meditations on the In/Human: Beckett’s The Lost Ones and Lyotard’s ‘Scapeland Parallax 6, no. 4 (2000): 58-75.
  • Well, things don't always turn out the way you plan - this project certainly didn't. I learned a couple of things: 1/ Magnetic core memory is very hard to find. 2/ Most people who are interested in magnetic core memory are very
  • mimesia -
    Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and
  • Splice -
    Working on the destruction of almost every elm forest in Southern Europe. The departure point for the project ELM was the history of these trees which have practically disappeared from the european landscape due to this disease. Such scarcity has
  • Grassmuck, Volker. A scared conversation with Bob O´Kane InterCommunication 14 (1995).
  • The video work stillalive is a commission for the Kunsthaus Graz and the exhibition ‘Faking the Real’. The concept was to produce an artistic edit of a specific three-minute excerpt from John Carpenter’s film ‘They Live’. This approach corresponds
  • SMART CITY ABC aims to decode a territory that has produced a specialist vocabulary, in order to promote acessibility to the debate. The vision of the ‘Smart City’ was introduced by some of the largest tech corporations to address population growth,
  • Interactive installation Emotion vending machine, music, internet The Emotion Vending Machine is the 12th act of an opus including 15 acts : the Mechanics of Emotions. The emotion vending machine is displayed like a vending machine for drinks