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Featured Artist Uršula Berlot
05/2020
.. making visible that which is not before our eyes, that which is not directly evident nor exposed to the view ..
Whiteout
2017
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2018
video
Hundreds of transparent white spheres, each embedded with a discrete, programmed, white LED light are suspended from a square grid of steel poles and cabling. They form a luminous white carpet across the Park's central Oval Lawn. The orbs are
Reflections v2
2019
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2019
video
The formal visual aspect of the Reflections v2 series is strongly tied to the aesthetic of Minimal Art. It reduces its abstract vocabulary to visual representations of the number one and zero sculpted as lines (one) and rings (zero). This reduction
Adsum
2019
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2022
Adsum is a cubic glass sculpture inside of which letters are laser engraved. The letters are positioned one in front of the other, thus forming a spatial poem inside the solid glass cube that can be read in any direction. 'Adsum' means “I am here”
Anamorph Vonoroi
2020
Anamorph-Voronoi, is an image-generating software designed to produce aesthetically coherent compositions in 3D volumetric space according to visual rules translated into computer code. Inspired by the historian Jurgis Baltrusaitis’ study of
It suits me well
2015
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2016
video
“It suits me well" is a video installation, a recording of a private performative act. After being digitized via Photogrammetry, the artist’s body UV map (the image of the skin and body details that wraps around the virtual model of the body) has
Julie Freeman
Julie Freeman works with natural systems and emergent technologies. Her large scale installations and online artworks have, since the early 1990s, pioneered her conceptual and critical approach to working with real-time data as a living and
Paul Friedlander
In 1993, I was asked to do my first large commission for British Telecom at their HQ in the City of London. I was also invited to exhibit at Images du Futur in Montreal, where despite being a previously unknown, I was given the largest single
100 Days - 100 Imachinations
2002
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2002
Peter Weibel (head of the ZKM Karlsruhe) describes one of the major qualities of the Imachination project as follows: Emerging at the same time dislocated in different places the Imachinations are both - either original or copy. One image is not
fluID - arena of identities
2003
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2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
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