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user_mode = emotion + intuition in art + design
2003
user_mode is an international, multidisciplinary symposium looking at interactive art and design practices. It examines how creative practitioners engage the emotions of the audience/user. What is meant by emotional engagement? Is it immersion,
Museum for Insects
2013
-
2017
video
... and engineers a
like
, to dream greatly and...
Pedro Veneroso
Pedro Veneroso, born in 1987, lives and works in Belo Horizonte, Brazil. Bachelor of Visual Arts (EBA/UFMG), master with distinction in Literary Studies (FALE/UFMG) and PhD candidate in Arts (EBA/UFMG), the artist researches the intersections
Selphish. L'exposition de soi
2020
-
2020
Selphish. L'exposition de soi Mécènes du sud Montpellier-Sète, May 20th to August 22nd, 2020 Artists: Martin John Callanan, Alix Desaubliaux, Lauren Lee McCarthy Curators : Thierry Fournier and Pau Waelder Participants : Franck Ancel, Flora
Anne-marie Morice
Art critic and curator, essayist, journalist. She founded the website Synesthesie in 1995, the first French-speaking website on art, has carried the project for 20 years (with an online and paper review, exhibitions, a virtual art center, the
Ryota Matsumoto
... Asheville), High
like
(SEPI-SP editors), and...
Escape
2012
video
... move around,
like
it would be trapped,...
Micro Archiving and Interactive Virtual Insect Exhibit
2002
Fisher, Scott S. and Tatsya Saito and Ian McDowall and Nakayama, Yuuta and Mark Bolas and Kenji Kohiyama. Micro Archiving and Interactive Virtual Insect Exhibit In Stereoscopic Displays and Virtual Reality Systems IX, edited by S. Benton and J.
Liquid Views - Touch as Vision
1997
Fleischmann, Monika and Wolfgang Strauss and Christian A. Bohn. Liquid Views - Touch as Vision In Interaction, IAMAS International Academy of Media Arts and Science, Ogaki, Japan, edited by Itsuo SakaneGifu, Japan: 1997.
Rebecca Allen
For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
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