Archive Search

  • MEDIA FACADES FESTIVAL EUROPE 2010 will explore the networked possibilities of urban screens and media facades via internet and new technologies on a European level. The format of the MEDIA FACADES FESTIVAL reflects on the increasing presence of
  • Microwave Media Art Festival 2003 - Hong Kong The "Microwave International Media Art Festival" is an international festival in HONG KONG, which aims to promote cultural exchange and appreciation of new media art. MIMFA - the annual video art
  • Artists Martin John Callanan, Corby & Baily and Jonathan Mackenzie, Eunju Han, Eduardo Kac, susan pui san lok, Ruth Maclennan and Uriel Orlow, and Thomson and Craighead What is Metadata? As the exhibition outlines, it is data about data,
  • Public CulturalProduction Art(Software){Author: Paul, Christiane
  • Ornia, José Ramón Péreg. El arte del vídeo: Introducción a la historia del video experimental. Madrid, ES: RTVE. Serbal. Colleción Viajes, países, culturas, 1991.
  • MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
  • In the virtual-reality "Inherent Rights, Vision Rights" the participant explores a sacred ceremony in a traditional West Coast Native Canadian long house. The long house is occupied by music, fire and spirits, which the participant can interact
  • Media Facades -
    MYTHS AND POTENTIALS OF MEDIA ARCHITECTURE AND URBAN SCREENS Initiated by Mirjam Struppek & Susa Pop, Public Art Lab in cooperation with Media Architecture Group Vienna and the German Center for Architecture (DAZ) Urban Screenings: 16th Oct -
  • Apparitions -
    Artists' Statement Apparitions is both a physical installation at the UCSD University Art Gallery, and a computer generated virtual environment. It is the result of a collaboration between a group of artists and programmers working under the
  • Traces -
    Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the