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  • Relational Architecture 2 "Displaced Emperors" was the second relational architecture project of Rafael Lozano-Hemmer. This installation used an "architact" interface to transform the Habsburg Castle in Linz, Austria. Wireless 3D sensors
  • I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
  • Impressing Velocity -
    Masaki Fujihata and his colleagues climbed up Mt. Fuji with GPS in the summer 1992. Follwoing images were calculated and deformed with position data by GPS and mesh data supplied from Kokudo Chiri In, Japan and TM image data from Remote Sensing
  • Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to investigate the
  • Illuminating Clay -
    This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
  • Seen -
    "Seen" is an extrapolation on "Watch", using the whole of Piazza San Marco in Venice as the source material. The installation is made up of 4 video projections whose video material are calculated live from a single video source. (source:
  • the new work is an enhanced version of the audiovisual installation data.tron, where each single pixel of visual image is strictly calculated by mathematical principle, composed from a combination of pure mathematics and the vast sea of data present
  • In face-to-face communication, the occasional need for intentional lies is something with which everyone can identify. In short, to abide by social norms, we consciously lie. On the other hand, if we consider the signs that our bodies express as
  • The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
  • The Value of Art are interactive paintings dealing with the economy of attention and value creation in the art world. When we look at prices of artworks at auctions, they often seem incomprehensible. Competing art collectors betting against each