Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
130
131
132
133
(current)
134
(more)
172
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
US Department of Art and Technology
2001
-
2008
The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry
Transmission I
2020
(2020, 7” HD video brochure, video loop, sound, 8.26" x 5.82”) Captured while on transit to New York one year ago. I found myself next to a fellow traveler suffering from a severe cold. These days I would most likely start up and run, but at that
mission of art
2005
Pichler, Cathrin. mission of art Brochure for project.
mission of art
2005
Akademie der Künste (Hg.). mission of art Brochure for project.
Paul Vanouse
Paul Vanouse is a biomedia artist based in New York. He holds a BFA from the University at Buffalo (1990) and an MFA from Carnegie Mellon University (1996). He is a Professor of Visual Studies and Co-Director of Emerging Practices at the University
nano
2003
-
2004
a Media Arts & Science Exhibition Making Nanoscience Visible, Tangible, and Experiential for Visitors of All Ages nano - an exhibition that merges the arts and the atom by presenting the world of nanoscience through a participatory aesthetic
Proxy-Distributed Computation
1996
-
1997
The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
Plasm: Above the Drome
1991
-
1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
Plasm: A Fish Sample
1985
-
1985
The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,
Peter Broadwell
Peter grew up around the world, studied math, and liked to build things. Using math to make pictures led him to computers, which led to trying to “get the darn things to generate pretty images easily”. Still striving for that goal, with a day job at
1
…
(more)
130
131
132
133
(current)
134
(more)
172