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  • Audience -
    In February 2010, rAndom went to the US to install the first copy of the Audience edition for a private collection. The installation is laid out on a long stretch of a custom designed plywood floor. For the first time it was possible to install it
  • gameboy_ultraf_uk -
    The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary
  • Conclusive Evidence -
    Conclusive Evidence is the title of one of Vladimir Nabokov's novels, which deals with his experience of emigration. In the Russian version, which appeared a few years later, the same novel was called Other Shores. This play on the titles is all the
  • Text Trends -
    Text Trends deals with the spectacularization of information. Using Google data it explores the vast search data of its users. The animation takes the content generated by search queries and reduces this process to its essential elements: search
  • SWARM
    carpenters workshop gallery is proud to present a solo show by random international. following the success of random international's inclusion in Decode Digital Design Sensations at the Victoria & Albert Museum, this much anticipated show presents
  • CHAMBERS - video
    "CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
  • On what the temporal understanding of space and the play of memory
  • Made In China -
    Made in China: Return of the Soul is a 90 minute dance-theater adaptation and revisioning of Tang Xianzu's Peony Pavilion, one of the most famous plays in all of classical Chinese literature and drama. The story of Du Liniang, the 16 year old
  • digital scenography and sound maps for theater play
  • Timeline
    Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe