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  • Plasm: In the Breeze -
    Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
  • Plasm: Yer Mug -
    A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
  • Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
  • Plasm: A Nano Sample -
    A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
  • Halo
    Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
  • An Explicit Volume -
    An Explicit Volume is an interactive installation comprising nine books arranged in a three by three grid. Each book is operated by an electronic page turner. The project is sited in a darkened space where four red vinyl chairs are arranged facing
  • W E L C O M E T O M Y B R A I N The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic
  • Event: Lab30 - Media Arts FestivalInstitution: The Wrong BiennaleComment:
  • Elusive Self -
    ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an
  • Plasm: A Fish Sample -
    The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,