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Consumer Culture and the Technological Imperative: The Artist in Dataspace
1995
... in Electronic Media, edited by Simon PennyAlbany, NY: Suny
Pre
ss, 1995.
The Emperor´s New Mind: Concerning Computers, Minds, and the Laws of Physics
1989
... and the Laws of Physics. Oxford, UK: Oxford University
Pre
ss, 1989.
Art, Action and Participation
1975
...pper, Frank. Art, Action and Participation. New York: New York University
Pre
ss, 1975.
Modeling Emergence of Complexity: the Application of Complex System and Origin of Life Theory to Interactive Art on the Internet
2000
... et. al. Packard, 547-554. Cambridge, Massachuchetts: MIT
Pre
ss, 2000.
VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet
1999
... Computer Society Washington, 90. Washington, DC, USA: IEEE
Pre
ss, 1999.
Nature Morte: Landscape and Narrative in Virtual Environments
1996
... Moser and Douglas MacLeod, 195-232. Cambridge, London: MIT
Pre
ss and Banff Centre for the Arts, 1996.
Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
... Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT
Pre
ss, 2002.
Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE
2004
... Karlsruhe, Cambridge: Center for Art and Media and MIT
Pre
ss, 2004.
Cyber Reader: Critical Writings for the Digital Era
2002
... Critical Writings for the Digital Era. London, UK: Phaidon
Pre
ss, 2002.
Embodied Cultural Agents: at the Intersection of Art, Robotics and Cognitive Science
1997
... AAAI Socially Intelligent Agents Symposium, , 103-105. : AAAI
Pre
ss, 1997.
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