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Future Room
2017
video
Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy......
Diver
2018
video
Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and...
Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and...
The Carousel
2022
The Carousel, 2022 (Materials) | 8 Kodak Carousel S, Paper, Aluminium, Custom Made Electronics. Dimensions: 0.6m x 1.0m x 2.8m The sculpture utilizes eight Kodak Carousel S slide film projectors arranged in a 2x4 grid to produce an analog generative...
Observed, Observing, Observer
2023
"A culture is dead when its myths have been exposed. Television is exposing the myths of the republic. Television reveals the observed, the observer, the process of observing". — Gene Youngblood Initially, a single image of Nam June Paik,...
Inertia
2011
Inertia, 2010-11 | Music Henry Vega | Dance Géraldine Fournier | [Materials] Projectors, Computers, Media Player. Dimensions: 5m x 5m x 2.0m Utilizing the cut-up technique, a methodology commonly associated with the aleatory literary technique in...
site-inflexion
2020
The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a...
Swarming Lounge 2.0
2022
Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the...
Grass
1972
-
1972
video
The original programming language "GRASS" (GRAphics Symbiosis System) was developed by Thomas DeFanti for his Ph.D. dissertation at The Ohio State University in 1974. For further information, see Wayne Carlson, Historical Significance In 1969, the...
Cosmic Matter
1990
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1990
Cosmic Matter brings forth Csuri s ability invoke Surrealism and Abstract Expressionism within the realm of technology. As Maurizio Calvesi eloquently described the dynamics of this piece, Cosmic Matter is an explosion of coloured splinters, in a...
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(more)
1315
1316
1317
1318
(current)
1319
(more)
1471