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The Art of Building Virtual Realities
1992
Tice, Steve and Linda Jacobson. The Art of Building Virtual Realities In Cyberarts: Exploring Art and Technology, edited by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
The Intelligent Machine as Anti-Christ
1992
Penny, Simon. The Intelligent Machine as Anti-Christ In SISEA 1990 Proceedings, Groningen: 1992.
Fred Truck: Art Engine II
1992
Penny, Simon. Fred Truck: Art Engine II Art Papers 16, no. 2 (March/April 1992).
Smart Bombs, Foolish Strategies
1992
Penny, Simon. Smart Bombs, Foolish Strategies Afterimage 19, no. 9 (April 1992).
Virtual Bodybuilding
1992
Penny, Simon. Virtual Bodybuilding In Virtual Zone Anthology, edited by Tapio Mäkelä and Minna VaisanenTurku: Turun yliopiston ylioppilaskunta, 1992.
Choreographed Image Flow
1992
Sims, Karl. Choreographed Image Flow The Journal of Visualization and Computer Animation 3, no. 1 (January/March 1992): 31-43.
Interactive Evolution of Dynamical Systems
1992
Sims, Karl. Interactive Evolution of Dynamical Systems In Towards a Practice of Autonomous Systems: Proceedings of the First European Conference, , 171-178. Cambridge, MASS: The MIT Press, 1992.
Virtuelle Räume der Kommunikation
1992
Strauss, Wolfgang and Monika Fleischmann. Virtuelle Räume der Kommunikation In Multimediale Stadt. Entwicklungen, Trends, Visionen auf dem Weg ins nächste Jahrhundert. SFZ-WerkstattBericht 6, edited by Ingrid Stoppa-SehlbachGelsenkirchen, DE:...
The Computer Artist´s Handbook: Concepts, Techniques, and Applications
1992
Schwartz, Lillian F. and Laurens R. Schwartz. The Computer Artist´s Handbook: Concepts, Techniques, and Applications. New York: W W Norton and Co, 1992.
Eigenwelt der Apparatewelt
1992
Weibel, Peter. Eigenwelt der Apparatewelt Rogue 17 (December 1992): 12-15.
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