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  • Tice, Steve and Linda Jacobson. The Art of Building Virtual Realities In Cyberarts: Exploring Art and Technology, edited by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
  • Penny, Simon. The Intelligent Machine as Anti-Christ In SISEA 1990 Proceedings, Groningen: 1992.
  • Penny, Simon. Fred Truck: Art Engine II Art Papers 16, no. 2 (March/April 1992).
  • Penny, Simon. Smart Bombs, Foolish Strategies Afterimage 19, no. 9 (April 1992).
  • Penny, Simon. Virtual Bodybuilding In Virtual Zone Anthology, edited by Tapio Mäkelä and Minna VaisanenTurku: Turun yliopiston ylioppilaskunta, 1992.
  • Sims, Karl. Choreographed Image Flow The Journal of Visualization and Computer Animation 3, no. 1 (January/March 1992): 31-43.
  • Sims, Karl. Interactive Evolution of Dynamical Systems In Towards a Practice of Autonomous Systems: Proceedings of the First European Conference, , 171-178. Cambridge, MASS: The MIT Press, 1992.
  • Strauss, Wolfgang and Monika Fleischmann. Virtuelle Räume der Kommunikation In Multimediale Stadt. Entwicklungen, Trends, Visionen auf dem Weg ins nächste Jahrhundert. SFZ-WerkstattBericht 6, edited by Ingrid Stoppa-SehlbachGelsenkirchen, DE:...
  • Schwartz, Lillian F. and Laurens R. Schwartz. The Computer Artist´s Handbook: Concepts, Techniques, and Applications. New York: W W Norton and Co, 1992.
  • Weibel, Peter. Eigenwelt der Apparatewelt Rogue 17 (December 1992): 12-15.