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Tangible Business Process Analyzer
2003
-
2004
Tangible Business Process Analyzer is a collaborative tool for designing what a company's business process should be, in business process re-engineering (BPR). Built on the Sensetable platform, Tangible-BPA allows mulitple users to directly
Illuminating Clay
2001
-
2002
This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
Sensetable
2001
-
2002
Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
metaDESK
1996
-
1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and in
stru
ments, sensed by an array of optical, mechanical,
Visual Orche
stra
2001
video
Visual Orche
stra
(2001, real-time interactive digital installation) Visual Orche
stra
is a real-time interactive digital installation piece that provides a platform for investigating the synthesis of musical rhythms with visual rhythms. The
ambientROOM
1996
-
1997
... of backgro
und
bits using ambient...
transBOARD
1996
-
1997
The transBOARD is a Tangible Bits platform which explores the use of a digitally-enhanced whiteboard as a model of a wall in the future. The transBOARD supports di
stri
buted access to physical whiteboard activity. Di
stri
buted users can monitor
PSyBench
1997
-
1998
PSyBench is a general platform for creating di
stri
buted Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively
The Artvertiser
2008
-
2008
The Artvertiser is an urban, hand-held Augmented Reality Improved Reality project that re-purposes
stre
et advertisements as a surface for exhibiting art. The project was initiated by Julian Oliver in February 2008 and is being developed in
Stockspace
2009
-
2009
Generator.x is a curatorial platform exploring the use of generative
stra
tegies and software processes in digital art, architecture and design. It focuses on a new generation of artists and designers who embrace code as a way of producing new forms
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