Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
128
129
130
131
(current)
132
(more)
194
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Conversation
1990
"Conversation" is an interactive multimedia show. As I am free to alter succession, lenght and speed of the animated sequences by exploiting the interactive possibilities of the computer, and as Tibor Szemzõ is also free to vary the musical motifs
Time Jitters
2014
"Time Jitters" is a two channel video that has been exhibited as a diptych as well as part of an interactive installation. Part 1 is a grid of twenty-five animations all of which loop at different rates becoming a cacophony of pulsing color and
iPad and iPhone apps
2014
Six interactive iPad/iPhone apps are available for free in the iTunes Store. They include: "Urban Rhythms," "Spine Sonnet," "Art Swipe," "4 Square" "Episodic" and "Time Jitters."
Perceptive Dislocations
2012
"Perceptive Dislocations" was a performative event at the Goethe-Institute Island in Second Life. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do
Sonic Antarctica
2009
„Sonic Antarctica“ features natural and industrial field recordings, sonifications and audifications of science data and interviews with weather and climate scientists. The areas recorded include: the „Dry Valleys“ (77°30’S 163°00’E) on the shore of
Terrarium
2002
-
2002
TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
The Wish
2015
-
2013
video
"THE WISH" Narration: "Everything was falling. Then the Waves came. They wrapped houses and entire cities. And with them, came the Ears, and the Eyes. And sometimes a Nose would sit on the kid's dinner. With no homes and no cities, the citizens went
Two Cycles
2009
-
2015
Two Cycles is a system for performances in the urban environment composed in principle by two bicycles in motion. Every bicycle has a small laptop computer; the laptops are interconnected via a mobile ad-hoc wireless network. Thanks to the network
Open(ing) Source
2005
-
2007
To open the source code is one of the most significant processes in our contemporary technological landscape -the main reference is the free software culture or so called open source culture-. Opening the code means to share and to make something
Zero City
2018
-
2018
“Zero City” is a number of elevator shafts of different length. Their spatial structure resembles a city where the role of each building is to move in a vertical direction. All the elevators are programmed the same way and act as a pack carrying out
1
…
(more)
128
129
130
131
(current)
132
(more)
194