Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
128
129
130
131
(current)
132
(more)
250
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
ICECUBE LED Display [ILDm^3]
2018
Mark-David Hosale, Jim Madsen, Robert Allison ICECUBE LED Display [ILDm^3] is a cubic-meter (1/1000th scale) model of the IceCube Neutrino Observatory. This novel telescope looks for nearly invisible cosmic messengers, neutrinos, using a
Designing Interfaces for Interactive Artworks
2000
Sommerer, Christa and Laurent Mignonneau. Designing Interfaces for Interactive Artworks In KES 2000 Knowledge Based Engineering Systems, Conference Proceedings, , 80-84. Brighton: University of Brighton, 2000.
A Brief History of Robotics
1999
Goldberg, Ken. A Brief History of Robotics In National Academy of Engineering Frontiers of Engineering Symposium, Irvine, CA, edited by National Academy of EngineeringIrvine, CA: 1999.
Quasar 2.0: Star Incubator
2012
-
2012
Quasar 2.0: Star Incubator (Q2:SI) is an immersive interactive light and sound installation. Providing a spatial reflection of renewing and evolving life-cycles, the Q2:SI body is conceived of an array of structural prototype elements, electronic
Designing Interfaces for Interactive Artworks
2000
Sommerer, Christa and Laurent Mignonneau. Designing Interfaces for Interactive Artworks In KES 2000 Knowledge Based Engineering Systems, Conference Proceedings, , 80-84. Brighton: University of Brighton, 2000.
Nature and Origins of Virtual Environments: A Biographical Essay
1991
Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View
1997
Penny, Simon. The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View CAA Art Journal (Fall 1997).
ON GROWTH AND FORM: THE ENGINEERING OF NATURE, Conference, October 5-7, 2001
2001
Beesley, Philip and Sarah Bonnemaison, ed. ON GROWTH AND FORM: THE ENGINEERING OF NATURE, Conference, October 5-7, 2001. Waterloo, Ontario: University of Waterloo School of Architecture, 2001.
Patrícia Gouveia
Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
Christopher Bauder
Christopher Bauder (born 1973) started working in the field of interactive installation art after finishing his studies in the Digital Media Class at the Berlin University of the Arts. His projects focus on the translation of bits and bytes into
1
…
(more)
128
129
130
131
(current)
132
(more)
250