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Which one is true?
2019
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2019
Reality has become more precious with the advent of artificial intelligence. We are now living in the era of post-truth and is bombarded by fake news and manipulated by social media. With the advent and popularization of artificial intelligence used
A Sense of Place
1998
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1998
An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative
Pockets full of Memories
2001
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2001
During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the installation and contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a
Chance Encounters
2002
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2002
Chance Encounters is a computer generated installation presented on video displays at the 7th and Metro Subway station platforms in Los Angeles, as part of the Experimental Art for Riders program. The theme of the installation is the chance
Time Capsule
1997
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1997
"Time Capsule" is a work-experience that lies somewhere between a local event-installation, a site-specific work in which the site itself is both my body and a remote database, a simulcast on TV and the Web, and interactive webscanning of my body.
Zero@wavefunction: nano dreams & nightmares
2003
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2003
Zero@wavefunction installation and interactivity is based on the way a nanoscientist manipulates an individual molecule (billions of times smaller than common human experience) projected on a monumental scale. When a person passes by, they cast a
Mission to Earth / Soft Cinema 2
2003
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2004
Inga is the alien from Alpha-1 who after spending twenty years on Earth finally gets a chance to return to her own planet...Using the rules defined by the authors, custom software edits the film in real time, choosing what appears on the screen,
The Watch Detail
1990
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1990
video
The first major interactive work was entitled The Watch Detail (1990). Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive
Time and Time again
1999
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1999
Time&Time Again extends media navigation to a site-specific context with both web- and body-based interfaces. A distributed interactive installation, the piece was commissioned by the Wilhelm Lehmbruck Museum in Duisburg, Germany, as part of its
Speakeasy (Change from Three Ways)
2004
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2004
Speakeasy is a telephone service that connects new immigrants with bilingual community members who are familiar with local resources and social service options. This project provides access to language interpretation wherever it is needed. To use
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