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  • ... Memories” (2001) commissioned by the Centre Pompidou, Paris; “Slippery Traces” (1996) published by the ZKM Center for Media & Technology Museum in Karlsruhe, Germany, and the award winning “Anecdoted Archive from the Cold War (1993). George Legrady is Professor...
  • ...Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th Anniversary United...
  • ... Rhode Island School of Design in 2008. He was previously Associate Director of Research at the Massachusetts Institute of Technology Media Lab, where he taught media arts and sciences. His work is in the permanent collections of MoMA (both New York and...
  • ...Wilson, Stephen. Information Arts: Intersections of Art, Science, and Technology. Cambridge, MA: The MIT Press, 2003.
  • ...Shanken, Edward A.. Art in the Information Age: Technology and Conceptual Art In SIGGRAPH 2001 Electronic Art and Animation Catalog, edited by SIGGRAPH 2001, 8-15. New York: ACM SIGGRAPH, 2001.
  • ...Brew, Kathy. Through the Looking Glass In Women, Art and Technology, edited by Judy MalloyCambridge, Mass.: MIT Press, 2003.
  • ...Crighton, Gary. The Real and the Virtual: Karl O´Donoghue Interviews Char Davies New Media Notes: Art and Technology in Ireland , no. 2 (March 1999).
  • ... often using the visitor as a co-actor (Orbit, Nevel, Compass, Boreas, Transporter). His projects often involve advanced technology as a point of departure or inspiration but also to activate the installations.
  • ... their voices booming through the thousands of speakers. In more recent sculptures (see GATEWAY) using Bluetooth receiver technology the spectators can play their own music from their smartphones and laptops through the sculpture.
  • ...Reaney, Mark. Virtual Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.