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Alan Dunn
Dr Alan Dunn studied at Glasgow School of Art and The Art Institute of Chicago. He was curator of The Bellgrove Station Billboard Project (Glasgow, 1990-91), lead-artist on the tenantspin project (Foundation for Art & Creative Technology, Liverpool
Active Living Infrastructure: Controlled Environment (ALICE)
2021
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2021
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
Metroscopes
2004
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2014
Liverpool city has formalised sibling relationships with a number of other cities around the globe. These arrangements respond to similarities of culture, architecture or commerce and provide a sense of perspective, of a commonality that both
Daniel Rozin
Daniel Rozin trained as an industrial and interactive designer. He creates interactive installations and sculptures that have the ability to change and respond to the presence of a viewer. Although computers are often used, they are seldom visible.
Bodies INCorporated
1995
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1999
Bodies© INCorporated is an investigation into social psychology and group dynamics, actualized in corporate structure. It is a collaborative project on many levels, from the team of artists implementing it, to the actively participating audience
Pockets full of Memories
2001
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2001
During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the installation and contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a
Artificial Changelings
1993
A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens
Network Neuro-Baby
1995
Neuro-Baby is a communication tool with its own personality and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural networks allow the system to "learn" from individual
On Prototypes: Should We Eat Mao’s Pear, Sail Saint-Exupéry’s Boat, Drink with Heidegger’s Pitcher, or Use Nietzsche’s Hammer to Respond to the Crisis?
2013
Kera Denisa. On Prototypes: Should We Eat Mao’s Pear, Sail Saint-Exupéry’s Boat, Drink with Heidegger’s Pitcher, or Use Nietzsche’s Hammer to Respond to the Crisis? In Pedagogies of Disaster, edited by Adam Staley Groves Vincent W.J. van Gerven
Tweak Exhibition
2010
Digital technology has become a medium that has redefined the arts broadening horizons and changing practices. The works in this exhibition explore interactivity and the possibilities opened up by multimedia and electronic technologies to create
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