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  • Telematic Encounter -
    Two dispersed installations are connected via an ISDN teleconferencing link, enabling audio and video communication between the two sites. The first installation (location 1), the main gallery installation consists of a table and chair on a carpet
  • Heaven 194.94.211.200 -
    supose we told you about a machine that receives images form heaven would you believe us ? and if we say you may conect to this machine via Cu seeme reflector ? would you try it ? could you believe in a machine that connects you to the globe and
  • Virtuscope - video
    VirtuscopeArtist: Paul SermonComment:
  • ... perception includes not only touch...
  • Handsight
    The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual
  • In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
  • This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
  • Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
  • Octopus -
    A large inflatable structure in form of an octopus was inflated inside the museum - the people there dragged about and entangled themselves in its long tentacles (25m). The work was made for the start of activities by de Stichting.
  • Pneutube -
    A large transparent inflatable tube the public could enter and which, depending on the context of presentation, functioned as an expanded cinema and performance environment, playful interactive space and architectual corridor.