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  • ... (born 1962) are based in Zurich Switzerland. The Knowbotic Research group has experimented with the intersection of technology, information and knowledge, interface, immersive virtual reality and networked agency. In their work Simulation Mosaik...
  • ... includes visualisations for the New York Talk Exchange, a project by the SENSEable City Lab at Massachusetts Institute of Technology, and Bicycle Built for Two Thousand with Daniel Massey, an online project which records voices across the globe singing...
  • ...Quintero, Fernando. Digital Arts: The Evolution of A Discipline University of California Teaching Learning and Technology Center News and Events (March 2002).
  • ...Stone, Allucquére Rosanne. The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, MA: The MIT Press, 1995.
  • ...Davies, Char. Rethinking Virtual Reality: Key Concepts and Concerns In Hybrid Reality: Art, Technology and the Human Factor, edited by Hal ThwaitesMontreal, Canada: International Society on Virtual Systems and Multimedia, 2003.
  • ... researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A. and Ph.D. in theatre from the...
  • ...Dietz, Steve. Ten Dreams of Technology Leonardo 35, no. 5 (2002): 509-513-515-522.
  • ...Donath, Judith. Mediated Faces In Cognitive Technology: Instruments of Mind. Lecutre Notes in Computer Science. 4th International Conference, edited by Meurig ; Nehaniv,C. L. ; Dautenhahn BeynonVol.2117. , 373-390. Coventry, UK: 2001.
  • ...Archimedia. Institute for Arts and Technology, ed. Überlegungen zu einem bildwissenschaftlichen Forschungsfeld. Linz: Hochschule für künstlerische und industrielle Gestaltung, Linz, 1997.
  • ...Shanken, Edward A., ed. Telematic Embrace: Visionary Theories of Art , Technology, and Consciousness by Roy Ascott. Berkeley, CA: University of California Press, 2003.