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Phototropy II
1997
Sommerer, Christa and Laurent Mignonneau. Phototropy II In The Interaction ’97, edited by Itsuo Sakane, 48-51. Gifu: IAMAS Academy and Softopia, 1997.
Patricia Olynyk
Patricia Olynyk is an artist, writer, and educator whose work explores science and technology-related themes and the ways in which social systems and institutional structures shape our understanding of the world. She was appointed inaugural director
Micro Archiving and Interactive Virtual Insect Exhibit
2002
Fisher, Scott S. and Tatsya Saito and Ian McDowall and Nakayama, Yuuta and Mark Bolas and Kenji Kohiyama. Micro Archiving and Interactive Virtual Insect Exhibit In Stereoscopic Displays and Virtual Reality Systems IX, edited by S. Benton and J.
Introduction to Interactive Art
1989
Sakane, Itsuo. Introduction to Interactive Art In Wonderland of Science-Art (Comittee for Kanawaga International Art and Science Exhibition), , 3. Kanagawa, Japan: 1989.
Durch Interaktive Kunst zur Selbsterkenntnis
1993
Sakane, Itsuo. Durch Interaktive Kunst zur Selbsterkenntnis In Künstliche Spiele, edited by Florian Rötzer and Stefan Iglhaut and Georg Hartwagner, 93. München: Boer Verlag, 1993.
HAZE Express
1999
Sommerer, Christa and Laurent Mignonneau. HAZE Express In The Interaction’99, edited by Itsuo SakaneGifu, Japan: IAMAS Academy and Softopia, Japan, 1999.
Liquid Views
1997
Fleischmann, Monika and Wolfgang Strauss and Christian Bohn. Liquid Views In Interaction ´97, edited by I. SakaneGifu: Ogaki, 1997.
Liquid Views - Touch as Vision
1997
Fleischmann, Monika and Wolfgang Strauss and Christian A. Bohn. Liquid Views - Touch as Vision In Interaction, IAMAS International Academy of Media Arts and Science, Ogaki, Japan, edited by Itsuo SakaneGifu, Japan: 1997.
Interactive Plant Growing and A-Volve
1995
Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing and A-Volve In The Interaction ´95, edited by Itsuo SakaneGifu: IAMAS Academy and Softopia, 1995.
The Adding Machine
1995
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1995
Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited
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