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  • “Making of Eve Clone Portrait” received the First Prize in ART WOMEN International Exhibition held by PPLG in Italy ?FELLOWSHIP PRIZE 2020 – Platinium Certificate Award ?Best concept on the trilogy of the word “Culture-Territory-Identity”)
  • The origin of Documentation of Making of Eve Clone II series is from the animation Making of Eve Clone I. I select three parts of the grid body of Eve Clone such as golden-head with silver-chest, silver-chest with coppery abdomen, iron leg with half
  • Making of Eve Clone I -
    In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • Borda is a practising media artist and curator with over a decade of experience in lecturing about photography and Western art histories. She is also considered a Canadian pioneer in leading media innovation through the adaptation and re-use of
  • Tür - video
    Interactive computer video installation University of Applied Arts Vienna (AT) Behind the computer-animated door is the "direct video transmission" of what is happening outside, the place where the viewer is coming from. At the same time, the window
  • The six two-dimensional, digital print works Making of Eve Clone Portraits IAR, are extensions of Portrait of Eve Clone and Making of Eve Clone II. They convey that the facial proportions and poses of Eve Clone are similar to Leonardo da Vinci’s
  • Weibel, Peter. Freud und die Medien Camera Austria 36 (1991): 3-21.
  • Goldberg, Ken and Dezhen Song. The Co-Opticon: Shared Access to a Robotic Streaming Video Camera In ACM MultiMedia Conference, Berkeley, November 2003, Berkeley, CA: 2003.
  • In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • Part of an emerging generation of new media artists, Shirley Shor employs technological processes in the service of larger issues related to human experience and fine art. Shor creates real-time computer generated installations, and environments