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  • la huella -
    la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
  • Light from Tomorrow -
    ... fluctuations and broader changes in outdoor light...
  • UNMAKEABLELOVE is a revioning of Beckett’s initial investigation that focuses and makes interactively tangible, a state of confrontation and interpolation between our selves and another society that is operating in a severe state of physical and
  • Clockwork -
    Twelve concrete mixers are arranged in a circle in the center of a large rectangular space. They form an “erosion machine” designed to accelerate the decay of Vienna. The mixing drums are filled with architectural debris taken from various buildings
  • Senspectra -
    Senspectra is a computationally augmented physical modeling toolkit designed for sensing and visualization of structural strain. The system functions as a distributed sensor network consisting of nodes, embedded with computational capabilities and a
  • Glume -
    Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
  • Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging
  • Bachelor of Fine Arts, finished in 2011 at the Faculty of Fine Arts of Cuenca, University of Castilla La Mancha (UCLM), with honours at her Final Project which consists of a multiscreen video installation. She works and is specialized in the field
  • Schuricht, Susanne. Freequent Traveller: Interaction Versus Contemplation In TEI'07 Proceedings of First International Conference on Tangible and Embedded Interaction, edited by TEI'07Baton Rouge, Louisiana, USA: ACM /U.S.A., 2007.
  • Fisher, Scott S.. From Envisioning to Embodying the Virtual In Tangibles Bits: Towards Seamless Interfaces between People, Bits and Atoms, edited by Hiroshi Ishii and Tangible Media GroupTokyo, Japan: NTT Publishing Co., 2000.