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  • The Tables Turned is preceded by Telematic Dreaming from 1992 and Telematic Vision from 1993. This installation is a continuation of the telematic theme placed within another social context. Dreaming used the bed, Vision used the sofa and The Tables
  • Tele-touch
    Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
  • Colmena -
    "Colmena" is a site-specific installation created by Martina Höfflin and Pascal Glissman, winners of the Pilar Juncosa and Sotherby's Award. About 100 analog creatures in hand-crocheted nests out of wire settled in trees of the mediterranean park up
  • Mirrors of the Unseen -
    Site specific ceiling drawing Regional hospital Hohenems (A), competition The work 'Mirrors of the Unseen' for the regional hospital Hohenems deals with technically generated images, with questions of translatability and the interpretation of
  • Elevator's Music -
    The site-specific installation “Elevator’s Music”, visits the topic of synthetic creatures becoming sentient. What if centuries from now, we had the technology to make any machine self-aware? In this distant future, if an elevator could be
  • AME: Art After Museum -
    an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to
  • The luminal tunnel of Eero Saarinen's TWA Terminal at JFK International Airport was always the perfect symbolic experience of the future. With its plunging vanishing point and soaring roofline, Saarinen's theatrical passage embodied, if not created,
  • Urban Simulation -
    The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
  • THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to