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  • ... Berlot, 2020 'Microscopic bodyscapes, presented in the images of the video Bodyfraction, are fascinating discoveries and simulations of the visual world which is entirely inaccessible to the normal human gaze, but which is becoming attainable through...
  • Pins -
    ... current tasks establishing a flexible input/output platform. We envision Pins for urban planning, geological, and medical simulations in which the display and manipulation of physical data is optimally represented as a tangible duplicate of the original...
  • Illuminating Clay -
    ... models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape models are constructed using a ductile clay support. Three-dimensional geometry...
  • ...Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
  • ...6,54’ video, 3D modeling, 3D animation The video combines abstract video recordings of light-kinetic sculptures in motion together 3D simulations of them. This interplay of digitally simulated and analogue visual effects creates a topology of hybrid virtuality, which,...
  • SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
  • ... notes. This extends the piano into a visual instrument as well as a musical one. Much of the visual material is based on simulations of natural processes such as the swarming behaviours of insects, the trajectories of planets or the rippling of water...
  • ... of Virtual Realities in the University of Kansas. He produced virtual scenarios, avatars, telepresence and real-time simulations in theatrical performance. He received his M.F.A. in Scenic Design from the University of Wisconsin-Madison.
  • ... showing all of their representation not just the ones closest to the angle of incidence. The computer generates nearly two thousand simulations of the viewer’s spinning portraits that are equivalent to Feynman’s ‘summing’ the angles of probability. The mathematics...
  • ... these are the days (1994) a meditation on the passing of time. These works used mathematical modelling to create abstracted simulations of natural systems. In 1995 Tonkin began making interactive art works that were designed to be exhibited both as...