Archive Search

  • Pabellon Macondo -
    ... this fictional town of Macondo into the global zeitgeist.2 Imagining Macondo, featured in the Macondo pavilion, functions as an immersive trigger for the imagination and integrates García Márquez’s literary themes and technologies of the 21st century by...
  • CHRONOPOLIS -
    ... goods, people and processes of decay. As visitors step onto the surface of the image, they enter into a sonically immersive space. Parabolic speaker elements, which focus sound into extremely localized areas, aurally project a multichannel sonic...
  • ... in this exhibition explore interactivity and the possibilities opened up by multimedia and electronic technologies to create immersive experiences while bringing physicality and play to the digital medium. These interactive installations and sculptures have...
  • ... images have originally been captured as stereo images, they have been viewed by a so called "stereo viewer" to create a 3D immersive effect for the viewer. Driven by the desire to combine these historic images with modern digital technology and to make...
  • erotogod -
    ... sensations. The emerging texts are synesthetic. They are expressed through three dimensional, liquid text, 16 channel immersive, real-time audio and a tactile bodysuit. The multisensorial output needs new ways of reading. The emerging texts can be...
  • Optical Diffraction -
    ... complementary unity that plays with our sensorial perception of space in motion. The video projection absorbs us into a dynamic, immersive virtual space, while diffracted light – the result of a specific optical effect of a translucent image-object – triggers...
  • Wings -
    ... of i-glasses! made it possible for the user to see through and around the built-in video screens. Using these new non-immersive HMDs, the audience still maintained a strong connection with the live actors. Furthermore, the communal nature of the...
  • ... Fugitive was exhibited at the opening of the ZKM in Karlsruhe, Germany in 1997. Traces ( a 3D machine vision driven CAVE immersive interactive) was presented at Ars Electronica in 1998. Fugitive Two was commissioned by the Australian Center for the...
  • ... total darkness of the space creates for the viewer a state of visual suspension between the two image planes. It is an immersive and embodied construct that draws the spectator into the virtual space of the imagery and dissolves the boundary between...
  • ... themselves into the room to become part of the work. The large, completely darkened exhibition space itself becomes an immersive virtual reality. Because of its strict square grid layout, the light installation, seamlessly embedded into the...