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ADA_ArtistInterview_ClaudiaRoblesAngel.pdf
ADA Artist Interview with Claudia Robles AngelArchive of Digital Art, August 2021Full text and interview by Rachel Müller on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-claudia-robles.htmlWhat are your current
Elevate
LAM
2001
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2001
A computer installation desigend to create communication between several computers. A network created an on going creative process between the computers surrounding the viewer with light and sound. The process would continue to change as the
ambientROOM
1996
-
1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
X is not the new Y
2011
X is not the new Y, 2011 Electronic paper screens, arduino processor, battery, circuit board 16.5 x 8.6 x 1.8 cm Ed 4/100 + 3AP Over 500,000 combinations of proper names, companies and cities are presented as random inequalities.
T_Visionarium
2003
-
2008
video
T_Visionarium, by Neil Brown, Dennis Del Favero, Matt McGinity, Jeffrey Shaw, Peter Weibel, is an experimental new media work that offers the means to capture and re-present televisual information, allowing viewers to explore and actively edit a
Ecorces
2012
video
The interactive artwork " Ecorces" invites to virtually hollow out memories and layers inside the flesh of wood. The notion of "écorces" (barks) refers to the skin of the tree as well as to the skin of the human body, as a surface of appearance, at
Timeline
2004
Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe
Home of the Brain - P
hilo
sophers' Houses (vers I 1989-90/ vers II 1991-92 / video 1992)
1989
-
1990
video
...HOME OF THE BRAIN (1990-91) - P
HILO
SOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991,...
The Machine in the Garden
1993
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1993
Not only does god play dice... but he sometimes throws them where they can't be seen - Stephen Hawking THE MACHINE IN THE GARDEN is an interactive videodisc installation dealing with gambling and spirituality, twin distillates of our
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