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  • ...Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. In 1985, while Iwai was still a...
  • ... gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on games, playful media, interactive fiction, digital arts, and speculative feminism as places of convergence. She is an Associate...
  • ... of new media technologies in the public realm (Metroscopes and the Drake Street Observatory) as well as published game projects (Advent) and interventions in the public realm (Common Garden). In addition to working within the arts infrastructure...
  • ... now vanished structure to speak of the emotions and conflicts it engendered and represented in the past. As in a 3D computer game, users can wander along the Wall – not in the role of the omnipotent border guard, gun in hand, but in the role of a normal...
  • ... mortality, and countless other systems of spiritual belief for their promises of miracles, we are just as surely drawn to games of risk and chance. Reconciling spirituality with our apparently reckless attitude towards technology becomes less problematic...
  • ... controlled processes, and several interactive environments that utilize a cross-fertilization of virtual reality and game technologies. (source: http://crca.ucsd.edu/sheldon)
  • ... can generate the illusion of human behaviour in computer animation. This long-term research started with the work "Children's Game", then "Animation Number Seven", and in the year 2007, "Marionettes". (In “Wheels”, I am using the same half human-half animal...
  • ... journals including Theory, Culture & Society, Angelaki, CTheory, Leonardo, Parallax, Postmodern Culture, Media History, Game Studies and Fibreculture, as well as in several Finnish journals and books. In addition to English and Finnish, his texts have...
  • ... by Sophie Pester, supervised by Fleischmann and Strauss. Notable achievements include "deine Story.de" (2006) a narrative game for mobile phones, "Virtual Book: Digital Transformations" (2005) with search and retrieval functions for interactive reading...
  • ... stage for this drama-tragedy as a play of nature in action. The living are the tourists of death. If art is a serious game, then so is war. War is a game in which the body is placed at risk as an incessantly, unremittingly posed question of the...