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  • ... now vanished structure to speak of the emotions and conflicts it engendered and represented in the past. As in a 3D computer game, users can wander along the Wall – not in the role of the omnipotent border guard, gun in hand, but in the role of a normal...
  • ... mortality, and countless other systems of spiritual belief for their promises of miracles, we are just as surely drawn to games of risk and chance. Reconciling spirituality with our apparently reckless attitude towards technology becomes less problematic...
  • ... controlled processes, and several interactive environments that utilize a cross-fertilization of virtual reality and game technologies. (source: http://crca.ucsd.edu/sheldon)
  • ... can generate the illusion of human behaviour in computer animation. This long-term research started with the work "Children's Game", then "Animation Number Seven", and in the year 2007, "Marionettes". (In “Wheels”, I am using the same half human-half animal...
  • ... journals including Theory, Culture & Society, Angelaki, CTheory, Leonardo, Parallax, Postmodern Culture, Media History, Game Studies and Fibreculture, as well as in several Finnish journals and books. In addition to English and Finnish, his texts have...
  • ... by Sophie Pester, supervised by Fleischmann and Strauss. Notable achievements include "deine Story.de" (2006) a narrative game for mobile phones, "Virtual Book: Digital Transformations" (2005) with search and retrieval functions for interactive reading...
  • ... stage for this drama-tragedy as a play of nature in action. The living are the tourists of death. If art is a serious game, then so is war. War is a game in which the body is placed at risk as an incessantly, unremittingly posed question of the...
  • ... transdisciplinary approach to teaching and research, across several fields that intersect Art, Interaction/Interface Design, Game Studies, Next Generation Interfaces, Creative Coding, Physical Computing, Mixed Reality and Immersion, Innovative Media, Fashion...
  • ... to sensors in situ updated, by the flows of the presence of visitors.the recreated public place. Inside the Memorial, a game of images in the memory of photographs and videos, with characters/icons, designed the Gallery's ceiling, in anamorphoses,...
  • ... guard down because Spatial Sounds (100dB at 100km/h) is building a physical and tangible bond with you. After all it’s a game of attraction and repulsion between machine and visitor and with a rotating arm swinging with such force and power, closer...