Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
10
11
12
13
(current)
14
(more)
33
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Crosstalk
2013
-
2014
... and speech are re-mediated
with
in an augmented environment... tracking, multi-source voice
recognition
, interpretative language...
standards and double standards subsculpture 3
2004
-
2004
... paternal authority: the belt.
With
the assistance of Conroy Badger,... turning their buckles slowly to
face
passers-by. When several people...
DEAF 98: The Art of the Accident
1998
-
1998
... investigates the project in the
face
of failure. (Content:...
Suit on the Phone
1994
... was originally done along
with
a group of images in response to an... and it hides the protagonist’s
face
. I was inspired to do that after...
Riding the Net
2000
-
2000
video
... two users talk and communicate
with
each other, the keywords of their... scenario on the window sur
face
constantly changes, since it is a... up by the system's speech
recognition
engine. These keywords are...
Romeo & Juliet in Hades
1998
-
1999
... and what their relationship is.
With
various kinds of experiences and... react, according to the emotion
recognition
results. Consequently,...
fluID - arena of identities
2003
-
2003
...in cooperation
with
Mathias Fuchs --- This game is about finding your identity (if... perfect nobody. You have got no
face
, no name, no clothes, no sex, not...
Zentrum für Bildwissenschaften
The Living Room
2001
-
2001
video
... when users enter and interact
with
this room. Like in a perfect... as well as sound and voice
recognition
systems. When the various...
White Cube
2011
-
2011
... virgin territories. It is a fun
dam
ental fact: it has to « be like... they are in known ground,
with
just enough thrill to foresee a... reach of this consideration.
Recognition
is the basis for...
1
…
(more)
10
11
12
13
(current)
14
(more)
33