Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
10
11
12
13
(current)
14
(more)
16
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
I like Frank
2004
-
2004
...In
March
2004 Blast Theory premiered the world's first 3G mixed reality game,...
Jaroslav Vančát
... Design, Benešov 2019, Feb 7 –
March
10 Imagestructure - Ladislav...
(in)human sciences
2006
-
2006
... and Pierre Mertens. During
March
2006, my work was displayed in...
Francesco Aprile
... to this movement. Since
march
2013 the cure of this movement...
Haunted Media
2004
-
2004
... Media Symposium Saturday 20th
March
The weblogs of psychic...
Desert rain
1999
-
2003
... from the New York Times of 23
March
1991 referring to the possible...
Luna Maurer
... Luna Maurer, edition No: 490,
March
2009 2008 Cat. 'Deep Screen, Art...
Guest Essay Tiago Martins
07/2024
In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
Autoinducer_Ph-1
2006
-
2011
... Contemporary Art, Sunderland,
March
- April 2006 OK Centrum, Linz,...
Featured Artist George Legrady
05/2023
George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
1
…
(more)
10
11
12
13
(current)
14
(more)
16