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Emiliano Zucchini, l'artista che parla del vuoto digitale
2018
Monica Bonollo and . Emiliano Zucchini, l'artista che parla del vuoto digitale. : Valmore Studio d'Arte, 2018.
Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’
2017
NATASHA KURCHANOVA. Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’
Artificial Innocence: Interactions between the Study of Children's Drawing and Artificial Intelligence
1997
Burton, Ed. Artificial Innocence: Interactions between the Study of Children's Drawing and Artificial Intelligence Leonardo 30, no. 4 (1997): 301-309.
Applications of energy: a study of artists and entropy in the material
2023
Lisa Cianci. Applications of energy: a study of artists and entropy in the material In The Materiality of the Archive: Creative Practice in Context, edited by S. Breakell and W. Russell, 122-142. : Routledge, 2023.
Practices of Looking: An Introduction to Visual Culture
2001
Sturken, Marita and Lisa Cartwright. Practices of Looking: An Introduction to Visual Culture. Oxford, UK: Oxford University Press, 2001.
A Brief History of Motion Capture for Computer Character Animation
1994
Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
Verlust des Zeugen: Das lebendige Werk
2000
Grau, Oliver. Verlust des Zeugen: Das lebendige Werk In Metamorphosen: Zur Veränderung der Gedächtnismedien im Computerzeitalter, edited by Götz-Lothar Darsow, 101-121. Stuttgart, Bad Cannstatt: Fromann-Holzboog, 2000.
Mentopolis
1994
Minsky, Marvin. Mentopolis. Stuttgart: Keltt-Cotta Verlag, 1994.
Einige Mathematische Elemente der Kunst
1968
Bense, Max and Elisabeth Walther, ed. Einige Mathematische Elemente der Kunst. Band 37, Stuttgart: Edition Rot, text 37, 1968.
Computerkunst
1978
IBM Deutschland GmbH, ed. Computerkunst. Stuttgart: IBM, 1978.
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