Archive Search

  • I am a New Zealander based in Berlin. I've been active in the critical intersection of art and technology since 1998. My projects and the occassional paper have been presented at many museums, international electronic-art events and conferences,
  • Double Life -
    "My double life" is a video installation made up of several diptychs. All individuals divide their lives into a professional activity performed in order to survive, and their true skills that are unrelated to work. The diptychs show the
  • video 6,’42 Images of material objects (sculptures by Alen Ožbolt) are digitally processed and projected into virtual, fluid spatiality, appearing as dematerialised floating, kinetic light forms, freed of the constraints of time, mass and gravity.
  • Freedberg, David. The Power of the Images: Studies in the History and Theory of Response. Chicago, IL: University of Chicago Press, 1991.
  • Jaromil, a free software programmer, performer and emigrant, is the author and maintainer of the GNU GPL'd softwares MuSE, FreeJ and Hasciicam, which allow audio streaming and real-time video manipulation, and of the live distribution dyne:bolic
  • Jody Zellen is a Los Angeles based artist who works in many media simultaneously making interactive installations, mobile apps, net art, animations, drawings, paintings, photographs, public art, and artists' books. She employs media- generated
  • This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
  • Dragon - video
    An air-inflated dragon was comissioned for William Klein's film Mr. Freedom. This creature was recycled in a number of urban events where people simply carried it through the streets.
  • Stanze -
    "Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork.
  • SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes