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  • This version of Heavens Gate uses the original video material of this work, but presents it in a somewhat different viewing situation. By means of digital post-processing this video material has been anamorphically deformed, and is projected onto a
  • Before the background of unforeseen global processes, credit crash and climate change, the exhibition el proceso como paradigma researches the nature of processes and self organising, processual systems on a cultural level and in the arts. el
  • Another Time, Another Space (1993) is an interactive installation devised for Antwerp Central Station, Belgium. The installation used 15 video cameras to capture live images of visitors to the station; 30 computers manipulated the video feeds output
  • Instruction Drawings -
    This workshop is a trial to describe how information flows through us. What we do with mobile phone is just exchange information. It enters through the ear and into the mind and then out through the mouth. In this workshop, visual
  • Snow Yunxue Fu is a US-based Chinese-born New Media Artist, Curator, and Assistant Arts Professor in the Department of Photography and Imaging at New York University Tisch School of the Arts. Using topographical computer-rendered images and
  • Boulic, Ronan and Tolga K. Capin and Zhiyong Huang and Prem et. al. Kalra. The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters In Proceeding Computer Graphics Forum ´95, edited by Computer Graphics
  • Impressing Velocity -
    Masaki Fujihata and his colleagues climbed up Mt. Fuji with GPS in the summer 1992. Follwoing images were calculated and deformed with position data by GPS and mesh data supplied from Kokudo Chiri In, Japan and TM image data from Remote Sensing
  • Interactive acoustic sculpture and video Physical and virtual installation Act 14 of the "Mécanique des émotions" Still Moving is an experimental installation consisting of an interactive acoustic sculpture and a realtime video projection. The
  • Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
  • Pins -
    Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that