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  • ...Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination. New York: Ballantine Books, 2000.
  • ... includes visualisations for the New York Talk Exchange, a project by the SENSEable City Lab at Massachusetts Institute of Technology, and Bicycle Built for Two Thousand with Daniel Massey, an online project which records voices across the globe singing...
  • ... researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A. and Ph.D. in theatre from the...
  • ...Pesce, Mark. Cathedrals of Light In The Playful World: How Technology is Transforming Our Imagination, edited by Mark Pesce, 248-255; 267. New York: Ballentine Books, 2000.
  • ... Memories” (2001) commissioned by the Centre Pompidou, Paris; “Slippery Traces” (1996) published by the ZKM Center for Media & Technology Museum in Karlsruhe, Germany, and the award winning “Anecdoted Archive from the Cold War (1993). George Legrady is Professor...
  • ...Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th Anniversary United...
  • ... Rhode Island School of Design in 2008. He was previously Associate Director of Research at the Massachusetts Institute of Technology Media Lab, where he taught media arts and sciences. His work is in the permanent collections of MoMA (both New York and...
  • ...Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
  • ...Tice, Steve and Linda Jacobson. The Art of Building Virtual Realities In Cyberarts: Exploring Art and Technology, edited by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
  • ...Penny, Simon. Virtual Reality as the End of the Enlightenment Project In Culture on the Brink: Ideologies of Technology, edited by Gretchen Bender and Timothy Druckrey and NY Dia Center for the ArtsSeattle: Bay Press, 1994.