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Elusive Self
2002
-
2017
... which deals with the c
apa
city of our brain to remember -...
linescape.cpp
2002
-
2002
enter project here: artport.whitney.orgScroll down to the bottom of the code to launch its results.Commissioned by the Whitney Museum
Magnet
1997
-
1997
... Produced whilst
Arti
st In Residence at the...
His Master's Voice
2001
-
2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Shadow Dance: Eclipse
2001
-
2001
This multimedia exhibit is not a kiosk, there is no mouse, no keyboard. Shadow Dance: Eclipse Exhibit is an interactive, multi-user, multi-channel, floor-sensor driven environment encouraging its users to create an eclipse by aligning the Sun, Moon
Inter DisCommunication Machine
1993
Equipements which exchange views between two persons. You can only see through the other person's eyes when you wear these machines, which forcibly put you in the other's place. These were made to obscure the border between identities of
Light/Depth
1993
-
1995
A public art for skaters. A sculpture done in collaboration with MATSUO Haruyuki,which skateboarders can skate on. The desire to have an art work for skaters, this sculpture was made as a public art even though it was my first work. Reproduced in
Forest Walk
1991
...Forest Walk
Arti
st: Janet CardiffComment:
The Dark Pool
1995
-
1996
Internetproject, have a look at http://www.banffcentre.ca/WPG/nmsc/DarkPool/index.html
Drive
1998
-
2000
... regimentation, and the p
arti
cular ways in which they arm...
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