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bubbles
1998
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2000
Interacting with virtual bubbles is quite simple...you just walk in front of the projectors light beam and cast your shadow onto the projection screen. The bubbles will recognize this shadow and bounce off its outlines, at the same time emitting
Decision making
2006
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2006
video
Intervention at the media facade of the HVB at Potsdamer Platz (SPOTS light- and media facade) as part of the exhibition Salon du Monde, Berlin (Germany). Between 2006 and 2008, the SPOT light and media facade on Potsdamer Platz in Berlin was the
Creatures #4
2016
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2016
CREATURES #4 6/7/8 May 2016 16:00-21:00 Opening on Friday 6 May 2016 at 16:00 Interactive installation by Pier Giorgio De Pinto @ Keck-Kiosk Klybeckstrasse 1b, Basel Tram Nr.8 - Stop Kaserne keck-kiosk.ch/interaktive-installation-creatures-4/ All
Tele-Twister
2003
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2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
Gravity and Grace
1995
in collaboration with Masayuki Towata. The observer is confronted with the dark surface of a half-mirrored glass on which blinking red LED lights and the observer’s own image is reflected. Within a short time, blue shafts of light begin to radiate
Jan-peter e.r. Sonntag
Jan-Peter E.R. Sonntag & N-solab 1965 in Lübeck, Deutschland Club Transmediale 2008 sonArc::project, Kulturverlag Kadmos, Berlin, ISBN (13)978-3-931659-97 Auszeichnungen (Auswahl) [Bearbeiten] 2008 CYNETart-Award 08 2008 Deutscher
Othello in an urban space
2003
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2003
Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
Bo Lee
Born in Seoul, South Korea, Bo Lee is a contemporary artist, using video, drawing and found objects to explore various themes. His videos often implement a collection of rapid cuts to experiment with social meaning while his drawings play with
Romeo & Juliet in Hades
1998
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1999
Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the
PainStation
2001
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2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
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