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ambientROOM
1996
-
1997
... of backgro
und
bits using ambient...
transBOARD
1996
-
1997
The transBOARD is a Tangible Bits platform which explores the use of a digitally-enhanced whiteboard as a model of a wall in the future. The transBOARD supports di
stri
buted access to physical whiteboard activity. Di
stri
buted users can monitor
PSyBench
1997
-
1998
PSyBench is a general platform for creating di
stri
buted Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively
The Artvertiser
2008
-
2008
The Artvertiser is an urban, hand-held Augmented Reality Improved Reality project that re-purposes
stre
et advertisements as a surface for exhibiting art. The project was initiated by Julian Oliver in February 2008 and is being developed in
Stockspace
2009
-
2009
Generator.x is a curatorial platform exploring the use of generative
stra
tegies and software processes in digital art, architecture and design. It focuses on a new generation of artists and designers who embrace code as a way of producing new forms
The Art Collider
2010
-
2010
... (video, so
und
, text, data) to...
Park View Hotel
2007
-
2007
... Once fo
und
and hit (different...
Persecuting US
2012
... breaks bo
und
aries in art...
Check Check Reality
2007
-
2007
"This project focused on airport security regulations, seeing them as a worst-case scenario of playing on people's fears. It looked at how security is installed as a focal point in our daily lives. The online platform was set up in order to
The Forest
1993
video
After finishing the computer animation version of "The Forest", Waliczky began to work on the second, interactive variant of "The Forest", in collaboration with Jeffrey Shaw and Sebastian Egner. Here, the animation becomes part of an interactive
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