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Development of Simulation Interfaces for Evaluation Task with the Use of Physiological Data and Virtual Reality Applied to a Vehicle Simulator
2015
Miranda, Mateus R. and Henrik Costa and Luiz Oliveira and Carla Aguiar and Thiago Bernardes and Cristiano MIOSSO and Alessandro B. S. Oliveira and Diana Domingues. Development of Simulation Interfaces for Evaluation Task with the Use of
ADA_ArtistInterview_SuzanneAnker.pdf
ADA Artist Interview with Suzanne AnkerArchive of Digital Art, September 2021Full text and interview by Carla Zamora on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-suzanne-anker.htmlYou are considered being a
blaseez
Computer scientist interested in data, artificial intelligence, interaction — in the exploration of plastic-sound virtualities through impulse and generative reinterpretation.
Pupil
2021
Pupil is an album dedicated to the non-human animals that accompany us in life, to the distance, to the learning of a language that is not one's own, that babbles. It is composed with different digital techniques that include but are not limited to
It suits me well
2015
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2016
video
“It suits me well" is a video installation, a recording of a private performative act. After being digitized via Photogrammetry, the artist’s body UV map (the image of the skin and body details that wraps around the virtual model of the body) has
LAB 1: ART+COM - Virtual Reality and The Divine Spark
1987
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1987
ART+COM: PIONEERING DIGITAL MEDIA IN WEST BERLIN (1987–1993) ORIGINS OF A VISIONARY LAB In the mid-1980s, the idea of everyone owning a personal computer still felt like science fiction. Yet in West Berlin, a visionary group began exploring the
Virtual Book
2005
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2005
Virtual Book : Augmentation of a real book boosted by semantic text analysis. The Virtual Book (2006) The concept of the book as an interactive knowledge structure was inspired by Marvin Minsky's vision from the early 1990s. He said, "Can you
8-Bit
2021
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2021
Popular exhibition of 8-bit technology art featuring Micro Arts 1980s work, showing live generative art, along with 30 prints, displays of 1980s technology such as micro computers, data cassettes, and more. With Sean Clark's interactive audio-visual
I̶n̛t͘e͟rf̕e̢ren̵ce
2019
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2019
Interference – a network dropping out, white noise on screens – is seldom welcome. Yet without it, we might not encounter new perspectives or discover new stars. At Jodrell Bank Observatory, scientists regard interference as unhelpful noise or
ACM SIGGRAPH Digital Arts Community Online Exhibition
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