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Architecture´s New Media: Principles, Theories and Methods of Computer-Aided Design
2004
Kalay, Yehuda E.. Architecture´s New Media: Principles, Theories and Methods of Computer-Aided Design. Cambridge, MA: MIT Press, 2004.
Fantasmi
2004
Bennett, Jill and Dennis Del Favero. Fantasmi. Sydney, AUS: UNSW Press, 2004.
Leonardo Timeshift
2004
Malina, Roger F.. Leonardo Timeshift In Ars Electronica 2004: Timeshift: Die Welt in 25 Jahren/ Timeshift: The World in 25 Years, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2004.
Visual Thinking
2004
Arnheim, Rudolf. Visual Thinking. Berkeley: University of California Press, 2004.
Die schöne Kunst des Spiels
2004
Bruns, Karin. Die schöne Kunst des Spiels In Timeshift. Die Welt in 25 Jahren / The World in Twenty-Five Years, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2004.
WYSIWyG or WYGIWyS? (What you see is what you get or what you get is what you see?
2004
Beiguelman, Giselle. WYSIWyG or WYGIWyS? (What you see is what you get or what you get is what you see? In pOes1s. Ästhetik digitaler Poesie, edited by Friedrich W. Block and Christiane Heibach and Karin WenzOstfildern-Ruit: Hatje Cantz, 2004.
About and Around the "Molecular Informatics - Morphogenic Substance via Eye Tracking" Continuum
2004
Mikami, Seiko. About and Around the "Molecular Informatics - Morphogenic Substance via Eye Tracking" Continuum In Molecular, Informatics-Morphogenic Substance via Eye Tracking/ LTM (Low-Tech Music), edited by Diputación de MalagaMalaga: Centro
Datenbank für Virtuelle Kunst
2004
Grau, Oliver and Ulrike Reinhard. Datenbank für Virtuelle Kunst In Digitale Transformationen. Medienkunst als Schnittstelle von Kunst, Wissenschaft, Wirtschaft und Gesellschaft, edited by Monika Fleischmann, 207-209. Heidelberg: Whois Verlag, 2004.
Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE
2004
Stiles, Kristine. Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE In Future Cinema: The Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel, 492-497. Karlsruhe, Cambridge: Center for Art and Media and MIT
Effectivness of Virtual Reality for Attentional Control to Reduce Children's Pain During Venipuncture
2004
Allen, Rebecca and G. M. Reger and A. A. et. al. Rizzo. Effectivness of Virtual Reality for Attentional Control to Reduce Children's Pain During Venipuncture In 2nd International Workshop on Virtual Rehabilitation, edited by G.C. Burdea and D.
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