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The Art of Building Virtual Realities
1992
Tice, Steve and Linda Jacobson. The Art of Building Virtual Realities In Cyberarts: Exploring Art and Technology, edited by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
Cyberarts: Exploring Art & Technology
1992
Jacobson, Linda, ed. Cyberarts: Exploring Art & Technology. ISBN 0-87930-253-4 th ed.San Francisco, CA: Miller Freeman Inc. Book Division, 1992.
Cyberarts: Exploring Art & Technology
1992
Jacobson, Linda, ed. Cyberarts: Exploring Art & Technology. ISBN 0-87930-253-4 th ed.San Francisco, CA: Miller Freeman Inc. Book Division, 1992.
The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0
1998
Damer, Bruce. The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0 Leonardo 31, no. 5 (1998): 389-392.
The Architecture of Cyberception
1995
Ascott, Roy. The Architecture of Cyberception In Architects in Cyberspace, edited by M. Toy, 38-41. London: Academy Editions, 1995.
Cyberculture
1997
Lévy, Pierre. Cyberculture. Paris: Editions Jacob, 1997.
Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
Virtualities: Television, Media Art and Cyberculture
1998
Morse, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, Indianapolis: Indiana University Press, 1998.
Lust and Wanderlust: Sex and Tourism in a Virtual World
1993
Paterson, Nancy. Lust and Wanderlust: Sex and Tourism in a Virtual World Art and Cyberculture, Media Information Australia 69 (August 1993): 7-12.
Cyberepositories -- for Glory or Myseries?
1996
Hsin Hsin, Lin. Cyberepositories -- for Glory or Myseries? Leonardo Electronic Almanac 4, no. 12 (December 1996).
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