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  • With Brain Factory Prototype, Maurice Benayoun and Tobias Klein have produced a very specific installation — a mechanism designed to transform abstract things into concrete objects with the participation of the spectator. An installation/tool, it...
  • Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through...
  • Waterfall Mansion and Gallery is proud to present an exhibition on women’s empowerment, “The Need For My Care”, inspired by Maya Angelou’s “Phenomenal Woman”. In honour of International Woman’s Day, we give laud to the strengths, mystery, beauty, and...
  • Jelly Functions [Power]Artist: (collective) Banz&BowinkelComment:
  • MINDSCAPE -
    MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the own...
  • Sound-kinetic diorama exterior: acrylic object in crystalloid like form; interior: relief , turntable, light, sound dim: 115 x 72 x 70 cm The kinetic diorama submerged within and enhanced by the audio environment observed through an opening in the...
  • Engine Idle - video
    Engine IdleArtist: (collective) Banz&BowinkelComment:
  • Overview The Work "Navigating and Negotiating Sound Architectures of the Night" is a major evocative multi-media black box theatre work. Its hybrid form includes 3d architectonic models that are both virtual and physical; digital video; a generative...
  • I / THE FOOD I ATE -
    9:59 min. (short version 3:30 min.) / HD video / produce in Switzerland The artist has been recording everything he ate since 1975. Pairing his food intake with his portrait suggests that what he ate makes who he is. All the mayonnaise he ate in 38...
  • Virtual Reality Installation with Responsive Workbench. Partially funded by a study grant of the German Academic Exchange Service (DAAD). Developed at the Bauhaus University, Virtual Reality Systems Group, Weimar, Germany.