Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
1267
1268
1269
1270
(current)
1271
(more)
1478
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The Library
1999
-
2000
As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators...
The Library
2002
Paterson, Nancy. The Library Leonardo 35, no. 2 (2002): 128-9.
The Living Image
2003
-
2004
A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
The Living Room
2001
-
2001
video
"The Living Room" is an intelligent, interactive image, sound and voice environment.
It becomes "alive" and starts to "sense" when users enter and interact with this room.
Like in a perfect surveillance system all sounds, voices, gestures and...
The Living Room
1994
-
1994
Gallery based distributed interactive digital video projection environment
Multiple rooms, each approximately 12 x 10 x 6 metres
4 large scale projections, black and white and colour, multi-channel interactive sound
Produced by The Film and...
The Living Web
2002
-
2002
video
This CAVE-based interactive and immersive installation explores the potential of the world-wide web as interactive and immersice data and information medium. Today information on the Internet is presented in a standard fashion, as defined by the...
The Lure of Antiquity and the Cult of the Machine: The Kunstkammer and the Evolution of Nature, Art, and Technology
1995
Bredekamp, Horst. The Lure of Antiquity and the Cult of the Machine: The Kunstkammer
and the Evolution of Nature, Art, and Technology. Princeton, NJ: Markus Wiener Publishers, 1995.
The Machine at The End of Mechanical Age
1968
Event: The Machine at The End of Mechanical AgeInstitution: MoMA, NYComment:
The Machine in the Garden
1993
-
1993
Not only does god play dice... but he sometimes throws them where they can't be seen - Stephen Hawking
THE MACHINE IN THE GARDEN is an interactive videodisc installation dealing with gambling and spirituality, twin distillates of our...
The Machines Above Us: An Overview of the ‘Celestial Mechanics New Media Artwork
2007
Hessels, Scott. The Machines Above Us: An Overview of the ‘Celestial Mechanics New Media Artwork proceedings of Mutamorphosis: Challenging Arts and Sciences (2007): 38-39.
1
…
(more)
1267
1268
1269
1270
(current)
1271
(more)
1478