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egoscopio 2.0
2004
-
2004
egoscopio 2.0 is a multi-user platform which allows simultaneous submissions of texts, images and flash animations by SMS, MMS and the Web to a big electronic display. The content generated by the audience is presented in real time on a 3 x 4
Senspectra
2005
-
2006
Senspectra is a computationally augmented physical modeling toolkit designed for sensing and visualization of
stru
ctural
stra
in. The system functions as a di
stri
buted sensor network consisting of nodes, embedded with computational capabilities and a
Glume
2004
-
2005
Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
"Touch me"
1995
The work "Touch me" of Alba D'Urbano from 1995 is an interactive digital video installation where a monitor with touch screen, a video camera and a computer are mounted on a platform. The monitor with the touch screen is visible for the visitors at
Lastwishes
2007
-
2008
Only through two narrow slots white endless paper slides through abrown box, at least every ten minutes a message appears:"No communication on this channel", date and time. Listening but not talking and if talking then only once. that way
Tangible Business Process Analyzer
2003
-
2004
Tangible Business Process Analyzer is a collaborative tool for designing what a company's business process should be, in business process re-engineering (BPR). Built on the Sensetable platform, Tangible-BPA allows mulitple users to directly
Illuminating Clay
2001
-
2002
This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
Sensetable
2001
-
2002
Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
metaDESK
1996
-
1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and in
stru
ments, sensed by an array of optical, mechanical,
Visual Orche
stra
2001
video
Visual Orche
stra
(2001, real-time interactive digital installation) Visual Orche
stra
is a real-time interactive digital installation piece that provides a platform for investigating the synthesis of musical rhythms with visual rhythms. The
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