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  • Double Life -
    "My double life" is a video installation made up of several diptychs. All individuals divide their lives into a professional activity performed in order to survive, and their true skills that are unrelated to work. The diptychs show the
  • FACT Centre -
    External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
  • Conversations offers viewers an immersive, multimodal, interactive narrative experience exploring the events leading up to the escape, recapture, trial and hanging of Ronald Ryan at Pentridge Prison, Melbourne, in 1967; Ryan was the last person
  • The source material for this interactive installation is the Pacifying the South China Sea handscroll, painted by an anonymous Qing painter almost two hundred years ago. The scroll chronicles the story of how the forces of the Jiaqing Emperor
  • Gogoame -
    How much does a word weight? How would letters and characters behave if they were subjected to physical forces similar to those observed and experienced in the concrete world? Gogoame is a net art experiment that continue the tradition of literary
  • Sleeper -
    The core element of the “Sleeper” installation is a tapestry. Le Corbusier referred to it as a “portable form of mural”. During the Middle Ages and Renaissance these handwoven wall-hangings, in which the interweaving of threads forms not only the
  • In To Be Is To Get Cut, I consider the sociopolitical structures and behaviors that are otherwise hard to realize from inside the microcosm of society. To do that, I use digital media. That allows me to create a self-sustained ecosystem that exists
  • This series of fictitious portraits deals with fighting and hunting movie heroines and refers to the baroque concept of the ‚Gallery of Heroic Women‘ (book by Pierre Le Moine with illustrations, painting series by Guy François, and others, 16th-17th
  • Diego Caglioni investigates descriptive borders, anthropological meanings, aesthetical possibilities of the web and of AIs compared with artistic creativity, focusing his interest on video, installations and photography as main characters of his
  • Since 1980 Catherine Ikam has been working on the concept of identity in the digital age, themes of identity and appearance, the living and the artificial, and the human and the model. In collaboration with Louis Fléri she has produced virtual