Archive Search

  • ...Ascott, Roy. Photography at the Interface In Electronic Culture. Technology and Visual Representation, edited by Timothy Druckrey, 165-172. New York: Aperture, 1996.
  • ...Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
  • ...Burdea, Grigore and Philippe Coiffet. Virtual Reality Technology. Hoboken, NJ: Wiley-IEEE Press, 1994.
  • ...Bredekamp, Horst. The Lure of Antiquity and the Cult of the Machine: The Kunstkammer and the Evolution of Nature, Art, and Technology. Princeton, NJ: Markus Wiener Publishers, 1995.
  • ... in the Smart Cities Group at MIT's Media Lab, where his work focuses on the intersections between art, activism, and technology. He has worked with Intel's People and Practices Research Group, Motorola's Advanced Concepts Group and the Interaction...
  • ... “Dance Machines” Lille3000 France. RIAUS, Royal Institute Adelaide, Australia. File Festival - São Paulo, Brazil. Amber Technology and Arts Festival Istanbul, Turkey. Incheon International Digital Arts festival, Korea. WRO Expanded City Media Art Biennale...
  • ...Huhtamo, Erkki. Time Machines in the Gallery: An Archeological Approach in Media Art In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas McLeod, 232-268. Cambridge, MA: MIT Press, 1996.
  • ...Lanier, Jaron. Virtual Reality: A Status Report In Cyberarts: Exploring Art and Technology, edited by Linda Jacobson, 272-279. San Francisco: Miller Freeman Inc., 1992.
  • ...Dr. Jeffrey Huang is Associate Professor of Architecture, Digital Media and Information Technology at Harvard Graduate School of Design (GSD), and since 2003 also at the Faculty of Arts and Sciences (FAS). Huang's teaching focuses on the intersection of digital media...
  • ... property, its causality with human perception and mathematical dianoia as music, time and space. Using computer and digital technology to the utmost limit, Ikeda has been developing particular "microscopic" methods for sound engineering and composition....