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Walking and health: an enactive affective system.
2016
RODRIGUES LUCENA, TIAGO FRANKLIN and SUÉLIA RODRIGUES FLEURY ROSA and Cristiano MIOSSO and Ricardo DA SILVA TORRES and TED KRUEGER and Diana Domingues. Walking and health: an enactive affective system. Digital Creativit 27 (2016): 314-333.
Home of the Brain : A networked VR installation as virtual exhibition of philosophers' thoughts
2019
Fleischmann, Monika and Wolfgang Strauss. Home of the Brain : A networked VR installation as virtual exhibition of philosophers' thoughts In Virtual Creativity, edited by Bruce E. DrushelISSN: 2397-9712, , 111-115. Bristol: Intellect, 2019.
Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and Theories, Arts and Technologies
2020
Brooks, Anthony, ed. Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and Theories, Arts and Technologies. Vol.31. DOI 10.1080/14626268.2020.1810433, 3 th ed.London: Taylor and Francis, 2020.
Artificial Creativity
1994
Fifield, George. Artificial Creativity Art New England (1994): 3.
Virtual Reality and the Theatre: Immersion in Virtual Worlds
1999
Reaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds Digital Creativity 10, no. 3 (1999): 183-188.
Culture, Technology and Creativity
1991
Biggs, Simon. Culture, Technology and Creativity http://littlepig.org.uk/texts/culturetechnologycreativity.htm.
Digital Creativity. Techniques for Digital Media and the Internet
2002
Wands, Bruce. Digital Creativity. Techniques for Digital Media and the Internet. New York: John Wiley and Sons Ltd., 2002.
Secrets of Digital Creativity Revealed in Miniatures
2002
Mirapaul, Matthew. Secrets of Digital Creativity Revealed in Miniatures The New York Times (September 16 2002).
Art of Virtual Bodies
1998
Kluszczyński, Ryszard W.. Art of Virtual Bodies Digital Creativity 9, no. 1 (1998): 38-42.
Tiago Martins
Tiago Martins is a researcher, creator and educator working in XR and interactive media.
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