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Computer Art
1994
Kusahara, Machiko. Computer Art Studio Voice (March 1994).
Searching for the Leviathan in the Usenet
1994
MacKinnon, Richard C.. Searching for the Leviathan in the Usenet In Cybersociety: Computer-Mediated Comunication and Community, edited by Steven G. Jones, 112-137. Thousand Oaks: SAGE Publications, 1994.
Mentopolis
1994
Minsky, Marvin. Mentopolis. Stuttgart: Keltt-Cotta Verlag, 1994.
The Reconfigured Eye: Visual Truth in the Post-Photographic Era
1994
Mitchell, William J.. The Reconfigured Eye: Visual Truth in the Post-Photographic Era. Cambridge, MA: MIT Press, 1994.
Cybertheatre, Postmodernism, and Virtual Reality
1994
Fischlin, Daniel and Andrew Taylor. Cybertheatre, Postmodernism, and Virtual Reality Science Fiction Studies 21.1 (1994): 1-23.
Brian Massumi´s Technotes
1994
Massumi, Brian. Brian Massumi´s Technotes Artforum Bookforum supplement (November 1994): 28-29.
Interactive Art and the Myth of Everything-ness
1994
Naimark, Michael. Interactive Art and the Myth of Everything-ness In Ars Electronica 1994: Intelligente Ambiente / Intelligent Environment, edited by Karl Gerbel and Peter WeibelWien: PVS Verleger, 1994.
Choosing Tools for Virtual Environments
1994
O´Sullivan, Dan. Choosing Tools for Virtual Environments Leonardo 27, no. 4 (July/August 1994).
Eduardo Kac -- The Aesthetics of Dialogue
1994
Osthoff, Simone and Eduardo Kac. Eduardo Kac -- The Aesthetics of Dialogue .
Design and Entertainment in the Electronic Age
1994
Allen, Rebecca and Bill Brown and Kit Galloway and Ruth
E. Iskin and Sherrie Rabinowitz and Alex Singer. Design and Entertainment in the Electronic Age Leonardo 4, no. 4 (1994): 347-351.
1
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(more)
1265
1266
1267
1268
(current)
1269
(more)
1471